Stat | Base |
---|---|
HP | 12,840 |
Attack | 681 |
Defense | 604 |
Speed | 100 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
07/20/2025 |
![]() Diana |
S2
![]() |
(As-is) Inflicts Continuous Damage for 1 turn if you succeed in removing the beneficial effect. (To-be) Inflicts Continuous Damage for 1 turn with a 50% chance regardless of removal. |
07/20/2025 |
![]() Diana |
S2
![]() |
(As-is) Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (To-be) Creases a shield equal to 30% of your MAX HP on all allies for 2 turns. |
07/29/2019 |
![]() Diana |
S4
![]() |
Fixed the error with the effect display that's shown when a turn is acquired after transforming |
08/30/2017 |
![]() Diana |
S2
![]() |
Increases inflicted damage by 25% |
08/30/2017 |
![]() Diana |
S1
![]() |
Increases inflicted damage by 11% |