Light
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
7
Min 4
18 Max
|
|
Game Mechanics:
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 11/27/2024 |
Akroma |
S3
|
[Effect added] When allies are hit by a non-critical attack, increases your Attack Bar by 5% (up to 20%) |
| 03/28/2023 |
Akroma |
S2
|
[Effect added] Increases the enemy's chances of landing a Glancing Hit for 2 turns |
| 03/30/2022 |
Akroma |
S2
|
Damage increased by approximately 7% |
| 10/03/2021 |
Akroma |
S2
|
Decreased cooldown time by 1 turn (4 turns 3 turns) |
| 10/03/2021 |
Akroma |
S1
|
[Effect added] Increases the enemy target's skill cooldown time by 1 turn with a 20% chance |
| 10/03/2021 |
Akroma |
S3
|
The chance of allies receiving a Critical Hit is reduced by 30% 15% |
| 03/13/2020 |
Akroma |
S1
|
Fixed an issue of the damage not being applied properly when an additional hit is
made with counterattacks |
| 05/28/2019 |
Akroma |
S3
|
The chance of allies receiving a Critical Hit is reduced by 15% 30% |
| 04/13/2015 |
Akroma |
S3
|
The skill will now additionally decrease the chances of allies receiving Critical Hits by 15%. |
| 04/13/2015 |
Akroma |
S2
|
Instead of increasing the target's chance of landing a Glancing Hit for 2 turns, the skill will now prevent the target from using skills for 2 turns. |