Light
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 05/30/2023 |
Aria |
S2
|
[Effect added] Puts the enemy target under sleep for 1 turn |
| 05/30/2023 |
Aria |
S3
|
Puts all enemies under Sleep for 1 turn 1 or 2 turns |
| 03/13/2020 |
Aria |
S3
|
[Effect added] Puts all enemies to Sleep for 1 turn |
| 06/03/2017 |
Aria |
S3
|
[Effect added] Attacks without waking up the enemy that's under Sleep. |
| 06/03/2017 |
Aria |
S2
|
[Effect added] Attacks without waking up the enemy that's under Sleep.
When attacking the enemy target that's under Sleep: Stuns for 1 turn Increases the damage by 50% |
| 06/03/2017 |
Aria |
S1
|
[Effect added] Attacks without waking up the enemy that's under Sleep.
Increases the Attack Bar by 50% if the enemy successfully falls asleep Recovers the Attack Bar by 50% if the enemy falls asleep after the attack. |
| 10/30/2015 |
Aria |
S2
|
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn. |
| 10/25/2014 |
Aria |
S1
|
[Effect added] New effect to increase the attack gauge by 50% when the sleep effect is activated |
| 07/18/2014 |
Aria |
S2
|
Damage increased by 10%, unable to recover for 2 turns |