Light
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
8
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
Contribute your notes on Discord today! |

| Date | Monster | Skill | Change |
|---|---|---|---|
| 05/29/2024 |
Gemini |
S2
|
[Effect added] Gains another turn with a 20% chance after using the skill |
| 05/30/2023 |
Gemini |
S3
|
[Passive Activation Condition Mitigated]
Now removes 1 beneficial effect of the enemy even when you don't have less beneficial effects than the enemy target you attacked |
| 05/30/2023 |
Gemini |
S2
|
Damage increased by 13% |
| 05/30/2023 |
Gemini |
S2
|
This attack will always land as a Crushing Hit This attack won't land as a Glancing Hit |
| 11/29/2021 |
Gemini |
S3
|
Increases the damage by 50% 100%
if the enemy HP is higher than yours when attacking |
| 11/29/2021 |
Gemini |
S1
|
Gets another turn with a 30% 20% chance |
| 02/27/2017 |
Gemini |
S1
|
[Effect added] Limited the MAX no. of acquiring additional turn to 2 (Decreased) |
| 04/13/2015 |
Gemini |
S2
|
[Effect added] The skill will now additionally decrease the target's Defense for 1 turn. |