Light
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
96
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
9
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 11/24/2025 |
Halphas |
S2
|
The maximum Attack Bar increase from this skill can now exceed 100%. |
| 03/30/2021 |
Halphas |
S1
|
Increased the damage by 13% |
| 01/07/2020 |
Halphas |
S3
|
Fixed the issue of the Monster getting defeated before the Invincible effect is activated
under certain situations |
| 05/28/2019 |
Halphas |
S3
|
Fixed an issue of the Invincible effect being remained abnormally when the Invincible effect gets activated with the bomb on your turn |
| 01/29/2018 |
Halphas |
S3
|
Fixed the error of [Endless Attachment (Passive)] skill not working properly when the HP is redistributed due to certain skills.
Ex) Dark Dice Magician's [Destiny Dice]/Fire Undine's [Share Life], etc. |
| 11/29/2017 |
Halphas |
S3
|
[Effect added] Drains life from the enemy whenever the enemy's turn ends while the invincible effect is activated. The stolen HP is equivalent to 10% of your MAX HP. |
| 11/29/2017 |
Halphas |
S2
|
Enemy's Attack Bar absorption rate 15% 25% |
| 10/30/2015 |
Halphas |
S1
|
The number of hits has been increased from 1 to 2 or 3 hits. (The average of the damage dealt has been increased by 8%) The chance of casting a harmful effect has been decreased from 75% to 40%. |
| 04/13/2015 |
Halphas |
S2
|
Chances to absorb the target's Attack Bar have been increased from 10% to 15%. |
| 12/02/2014 |
Halphas |
Stat Changed | Basic attack speed 92 Increased to 95 |
| 12/02/2014 |
Halphas |
S1
|
Decreases the attack speed for 1 turn Increased to 2 turns |
| 10/25/2014 |
Halphas |
S2
|
Damage increased by 13% |