Wind
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
102
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
9
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 11/24/2025 |
Morris |
Leader Skill Changed | (As-is) Increases the Accuracy of ally Monsters in Arena by 40%. (To-be) Increases the Attack Speed of ally Monsters in Guild content by 24%. |
| 11/28/2023 |
Morris |
S3
|
[Effect added] The Attack Bar of revived allies increases in inverse proportion to the sum of the dice numbers |
| 07/29/2022 |
Morris |
S3
|
(As-is) Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect] (To-be) Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The higher the sum of the dice, the more HP you recover and the more HP the revived allies will have. [Automatic Effect] |
| 12/20/2018 |
Morris |
S3
|
[Necropolis] Fixed the issue of the [To Live or To Die (Passive)) skill activating abnormally when Ancient Lich King stole your Monster with his (Imprison Soul) skill. |
| 11/29/2017 |
Morris |
S3
|
[Effect Modification]
Revives 1 ally Revives all allies |