Light
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
101
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
4
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 03/27/2020 |
Neal 2A |
S2
|
(Before)
Lv.2 Recovery +5% Lv.3 Recovery +5% Lv.4 Recovery +10% (After) "Lv.2 Recovery +5% Lv.3 Recovery +15% |
| 03/27/2020 |
Neal 2A |
S1
|
(Before)
Lv.2 Damage +5% Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% (After) Lv.2 Damage +15% Lv.3 Harmful Effect Rate +10% |
| 03/31/2016 |
Neal |
S2
|
The skill will now remove the harmful effect and then recover, instead of recovering first and removing the harmful effect. |
| 10/30/2015 |
Neal |
S1
|
The number of hits has been increased from 1 to 3 hits. (Total damage remains the same) |