Fire
| Stat | Base |
|---|---|
| HP |
8,730
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
6
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 06/28/2021 |
Tatu 2A |
S3
|
(As-is) Inflicts great damage by blowing up the Continuous Damage effects on the enemy. The inflicted damage increases by 50% for each effect (To-be) Attacks the enemy target to inflict damage. Decreases the duration time of Continuous Damage granted on the target by 1 turn each and inflicts additional damage that's equivalent to that Continuous Damage |
| 03/13/2020 |
Tatu 2A |
S3
|
[Attack target changed] Attacks one enemy target Attacks all enemies The damage dealt changed due to the attack type change |
| 01/30/2015 |
Tatu |
S3
|
Damage increased by 14% |
| 07/18/2014 |
Tatu |
S3
|
Damage increased by 7% |