Water
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
527
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
98
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
9
Min 4
18 Max
|
|
Game Mechanics:
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 05/28/2025 |
Mikene |
Stat Changed | Unawakened: 95 98
Awakened: 96 99 |
| 01/30/2024 |
Mikene |
S3
|
[Effect added] Decreases the skill cooldown time of [Revive] by 2 turns if an ally dies |
| 01/30/2024 |
Mikene |
S2
|
Recovers HP by 25% 35% |
| 01/30/2024 |
Mikene |
S1
|
Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the enemy's HP ratio is better than yours |
| 03/30/2022 |
Mikene |
Stat Changed | Adjusted stats to match the Support type |
| 03/30/2022 |
Mikene |
S3
|
Grants a Soul Protection for 3 turns if the skill is used on yourself
Giants a Soul Protection for 3 turns if the skill is used on alive ally |
| 03/30/2022 |
Mikene |
S1
|
[Effect added] Freezes for 1 turn with a 35% chance |
| 11/29/2017 |
Mikene |
S3
|
[Effect added] Grants immunity on the revived ally for 1 turn |
| 09/28/2017 |
Mikene |
Leader Skill Added | Increases the Attack Power of ally monsters by 25%. |
| 01/28/2016 |
Mikene |
S2
|
[Effect added] 50% chance to increase the target's chance to land a Glancing Hit for 2 turns |
| 08/20/2015 |
Mikene |
S3
|
[Effect added] Applies a Soul Protection effect to yourself for 3 turns. |