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Name: Wind High Elemental
Element: Wind
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x8

Awakening
Levels:

 
Stat Base
HP
5,265
Min 4,605
15,315 Max
Attack
834
Min 318
1,098 Max
Defense
461
Min 307
900 Max
Speed
104
Min 86
126 Max
Crit Rate
15%
Min 15%
30% Max
Crit Damage
50%
Min 50%
50% Max
Resistance
15%
Min 15%
40% Max
Accuracy
0%
Min 0%
25% Max
Skill-ups to Max
8
Min 4
18 Max
Game Mechanics:

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Leader Skill:
Increase the Critical Rate of ally monsters with Wind attribute by 23%.

1/7
Cross Attack
Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.
Effect Rate +5%
Damage +5%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}

1/3
Soul Split
Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies.
(Reusable in 3 turns)
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
Self-Heal
On Death
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 6.3*{ATK}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 323
Date Monster Skill Change
01/24/2025 Moria 2A
Moria 2A
S3
Concentrated Attack
Concentrated Attack
Fixed an issue where the [Counterattack/Co-op Attack DMG +] effect of Artifacts would not apply when the Monster was the last one left on the battlefield
10/30/2015 Moria
Moria
S2
Soul Split
Soul Split
The skill will now additionally cast an HP recovery disturbance effect which lasts for 2 turns.
01/30/2015 Moria
Moria
S3
Concentrated Attack
Concentrated Attack
Damage increased by 14% / Cooltime decreased by 1
01/30/2015 Moria
Moria
S2
Soul Split
Soul Split
Damage increased by 13%
08/14/2014 Moria
Moria
S3
Concentrated Attack
Concentrated Attack
The Al will now use this skill only when there is more than 1 ally on the field.
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