Wind
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
549
Min 318
1,098 Max
|
| Defense |
516
Min 307
900 Max
|
| Speed |
96
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 09/28/2020 |
Michelle |
S3
|
Decreased cooldown time by 1 turn (8 turns 7 turns) |
| 09/28/2020 |
Michelle |
S2
|
The recovery amount increases by 5% 10% per harmful effect or beneficial effect granted on the allies |
| 09/28/2020 |
Michelle |
S1
|
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt |
| 12/20/2018 |
Michelle |
S2
|
[Skill Modification]
Before: Extends the time of the beneficial effects and shortens the time of the harmful effects and recovers the HP of all allies. The recovery amount is in proportion to the Attack Power. After: Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 5% per harmful effect or beneficial effect granted on the allies. |
| 07/04/2018 |
Michelle |
S3
|
[Skill Modification]
Before: Revives an ally with 25% of HP and recovers the ally's HP by 15% each turn for 2 turns. After: Revives a dead ally and balances the target's HP ratio to half of your HP ratio and recovers the target's HP by 15% each turn for 2 turns. |